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About Me

Friday, December 6, 2019

Final Slime Game


Disco Slime

Our final slime game is an improvement on the original game, with cosmetic changes. Our changes included a color-changing ball, different background, improved health bars, and a you win screen. In gameplay, fireworks are launched based on a player's lead and when they win the game, each one matching the player's color. We thought about implementing different costumes for the slimes as well as a method for growing and shrinking the size. We had almost completed the latter but ran into problems with adjusting the eyes and ball touches. We created a disco theme for our game with different background and color-changing ball, and the change in how the health bar looks makes the same a little more modern. The most difficult part of our project was making the fireworks at the end move across the screen, as we wanted them to appear like a gif. However, we had to get a gif from the internet, split it into dozens of images, then take those images and put them into a list that is drawn with the bufferedImage method. This, along with moving the fireworks across the screen, took over 2 days to accomplish.


Wednesday, November 6, 2019

Our Slime Game

Image

So far we have only copied the game by converting it from the java script.
We were thinking of adding scoring animations and adding a color changing ball, maybe with a space theme also more slime characters.
We also were thinking of adding a specific power up per each slime character based on slime soccer.
This is the game cabinet that will run our game. It is a joystick game with 2 useable buttons.

Tuesday, August 27, 2019

Spearman

My spearman project effectively turned out exactly how I described it. It's a 2D interactive game where you control a stickman that throws spears at computer-generated enemies. You must hit the enemy 5 times in order to kill them, and you die if they hit you 3 times. You also have the ability to control the path of the arrow by adjusting its angle and velocity, which more or less will be around the same for each shot. The enemies spawn in a controlled area at the top right of the stage and shoot arrows at the player. I didn't create a 2 player mode, but I'm thinking about adding it later on. Even though I reached my intended result, there were a lot of issues like animating characters, stepping time so that everything works in real-time and generating the sprites. It came out with some bugs, but overall, I'm proud of my work.



Slides Presentation

Spearman Game

Tuesday, August 20, 2019

2D Scratch Game



 My scratch game is going to be a 2D player vs enemy game. The player stands on a platform at the bottom left of the stage, and enemies spawn on platforms anywhere on the right side of the stage. The player has a spear which they have to throw at the enemies, with the objective of killing them before the enemy can fire an arrow at the player. The enemies will fire arrows at the player, and will successfully kill the player if they hit them with 3 arrows. Simple physics will be used for the direction of the arrows, such as the parabolic arcs and power put into each shot. I'm considering whether to add a 2 player mode, as the mechanics will work the same, but with someone controlling the bow and arrows.