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About Me

Tuesday, March 3, 2020

Unity Project Reflection


I decided on replicating the mobile game Mini Bowling for my project in Unity. I started with the intention of making another, more advanced game, but I soon realized that time constraints would keep me from making it. I remembered Mini Bowling and saw its similarities to roll-a-ball, and decided that it would be a relatively easy game to make. For differentiating it from roll-a-ball, I replaced the cube prefabs with bowling pin assets from the internet and changed the physics of the game so that the ball can bounce off the walls and actually hit the pins instead of destroying them. I changed the controls to 8 buttons to represent 8 directions, and each is a single tap input to launch the ball in that direction. The goal is to get all the pins down in 5 launches, otherwise, you lose. Some expansions I'm thinking about are making more levels and developing a system to aim the ball or show a preview of where it's going to go.




Monday, January 27, 2020

Unity Project

So far in Unity, I've learned about how it provides prebuilt materials to create gaming environments. Prefabs allow you to make a complex game by repeating the same traits for instances of an object like I did in Roll-A-Ball. Rigidbodies add realistic physics to the game so that I can jump and build up speed. Additionally,  I can code attributes for different objects like making them rotate. After experimenting with some more tutorials, I plan on creating a game based on the indie game SUPERHOT.