So far in Unity, I've learned about how it provides prebuilt materials to create gaming environments. Prefabs allow you to make a complex game by repeating the same traits for instances of an object like I did in Roll-A-Ball. Rigidbodies add realistic physics to the game so that I can jump and build up speed. Additionally, I can code attributes for different objects like making them rotate. After experimenting with some more tutorials, I plan on creating a game based on the indie game SUPERHOT.